Gaming Lynette Rosaria Bennett. ~18s Rot. Gaming Melt. 6 plunges, 5 melted plunes, or 6 with a slight delay for the final Vivid shot. Lynette spends her skills all at once. Lynette's burst absorbs Cryo. Weapon swirl not implemented; In-game you should obtain an easy Pyro VV from Lynette's C6 with Bennett C6.
Gaming Nahida Xingqiu Bennett. ~21s Rot. Gaming Burgeon Vape with infused normal attacks in between 7 skill plunges; Burgeon is mostly incidental. Assumes rainsword contact for 100% Vape consistency. Nahida merely does EN1 to not waste time.
Freminet Furina Ororon Escoffier. ~21s Rot. Phys-Shatter Freminet. MH and PF are within 1%. EM sands also trails by less than 1% if the opponent is Freezable. Ororon goes before Furina to assist Furina's ER and sees low EC uptime in the rear of the rotation. If the opponent is not freezable, Ororon should go just before Freminet, as Freminet otherwise sees very low Superconduct count for his passives.
Clorinde Furina Ororon YunJin. 16s rot. Clorinde Q every 2 rot. Characters have low enough field time to allow YunJin to spend time on using Level 2 hold E for her ER. Ororon also funnels his particles to YunJin.
Navia Furina Yelan Kokomi. Even with the high amount of Hydro damage, Nighttime is still better than AP due to timing of Crystallize Shard pickups. Kokomi Bursts and then Normal Attacks in the middle of the rotation to refresh the Jellyfish and heals Yelan and Furina.