# AlHaitham Furina Raiden Xianyun. ~29s Rot. AlHaitham Hyperplunge. Raiden refreshes E during Alhaitmam burst uptime. AlHaitham spends high plunges then does mirror combos. 70% collisions after E plunge, 50% after burst.
Easy VV setup. Bennett E dash backwards Q, Xianyun N1 Ep Q N1. Gaming juggles his Man Chai while weaving attacks between 7 E plunges. Ingame, press Skill after attacking and while mid-air, wait till Man Chai has reached extremely close to Gaming before plunging.
Chasca Mavuika Mona Bennett. ~20s rot. 4[C] + ( Q / C_4b ). If Mona holds R5 Favonius Codex and Bennett funnels his E to her, she can meet her ER requirements and hold 4pc TotM for +1k team DPS but slightly lower Chasca DPS due to missing Bennett's buff in low energy samples.
Chasca Shenhe Skirk Escoffier. ~20s rot. 4[C] 1[C_4b] (Q). Escoffier Q every other rotation. Skirk uses 2 hE but only 1 Q. (May have room for more optimization)
Clorinde Tighari Fischl Xilonen. ~16s Rot. Clorinde Tighnari Aggravate. Tighnari applies enough Dendro for Quicken to last for duration of Clorinde's field time. Clorinde and Fischl burst in alternate rotations. Xilonen does not burst.
Razor Furina Ororon Escoffier. ~24s Rot. Hybrid Razor dealing ~54/46% Electro/Phys damage. Ororon should go before Furina feed her flat energy. Razor stays on field until 3 skill are used, with C4 Def shred lingering over the next rotation setup.
Kinich quicken with double geo. Ororon provides scroll buff and some personal damage. open with Chiori to weave NAs to proc her a1, since Kinich can't proc it. Kinich spins to catch blindspots and use short hold E.
Lyney vape/melt with Diona. Diona provides 200 EM buff at c6 as well as a shield and healing for more fanfare generation and some melts. Team doesnt work very well against unfreezable enemies