Bennett uses hold E lvl 1 to apply pyro. Sucrose does not swirl hydro here. Gaming juggles his Man Chai while weaving attacks between E plunges. Ingame, press Skill after attacking and while mid-air, wait till Man Chai has reached extremely close to Gaming before plunging
Hutao Furina Citlali Escoffier. ~20s Rot. Hutao MeltVape.-7K DPS with Freeze immunity, Melt count is more than halved. Citlali Pyro Scroll is incidental.
Clorinde OL w/ Support Klee. 16s rotations. Klee buffs Clorinde and Fischl with Hakushin Ring and Scroll of the Hero of Cinder City. Jumpy Dumpty is able to extend Chevreuse's A1 for the entirety of Clorinde's field time.
Raiden National. Bennett particle delay changed to allow Xiangling to N1Q for Rainswords and still catch funneled Bennett particles; this is difficult or impossible at low ping.
Clorinde Fischl Nahida Bennett. ~16s Rot. Clorinde prefers crit weapons. 2E Bennett. Nahida bursts every other rotation after the first and fills time while Bennett's skill is on CD.
Gaming Chevreuse Mavuika Ororon. ~18s Rot. Gaming Overload with Natlanteans. Does 7 plunges, Juggling Manchai using wait on the ground to catch it while descending. Mavuika just does EQD. Full EM Ororon. Full Healing Chevreuse. LNO ends up being best here. At lower con Gaming you would want to Mavuika to QE to pass particles to Gaming.
Onfield Raiden hyperbloom with yaoyao. Rotation is XQ -> Nahida -> Yaoyao -> Raiden -> Nahida. Rotation is simple. It has a healer, and unlike nahida onfield, raiden in her Musou Isshin state won't get interrupted. Easier to reach theoretical dps in game.
Kinich Bennett Emilie Venti, E 5[N2 shE] (Q) combo, ~18-19s rotation. Venti on deepwood, his energy refund significantly reduces Benny's ER requirements, and his grouping is tight enough for Kinich to easily hit multiple enemies in aoe. -7K DPS without shE.