Klee Mono with Double Geo Core: Klee, Chiori, Bennett, Zhongli. Klee bursts every other rotation and only uses her skill when available to shorten the rotation. 16-18s rotation.
Yoimiya BurgeonVape - Nahida EQ(if up) > Xingqiu EQ > Bennett EQ > Yoimiya E 4x AA Q(if up) > Bennett E - 21s Rotation. Nahida should use Deepwood but ToTM performs marginally better in this single target sim.
Charlotte Xiangling Bennett Xianyun. ~20s Rot. Charlotte Melt plunge with no Cryo VV. Charlotte uses hold skill. Without hold skill Charlotte can N1 cancel plunges at the start of the rotation without flipping the aura.
Sethos Chevreuse Fischl Thoma. ~16s Rot. Sethos loses a lvl 1 aimed shot at the start of the chamber. Sethos does 8N2W N1(last N1 is Phys). Chevreuse builds for damage. Fischl alternates skill/burst.
Itto Monogeo with Albedo, Chiori, Zhongli. Husk on Albedo for resin efficiency is a negligible loss in damage. Includes an adjustable random chance for stone stele to break on cast (0 by default)
Eula Shenhe Rosaria Escoffier. ~22s Rot. Phys Eula mono Cryo. Eula EQE N4D N2 hE N2. 59% Phys Res Shred, though Shenhe's RES shred expires just before Eula's Lightfall sword can drop. Shenhe uses hold E for energy reasons. Rosaria passes particles to Eula after Eula's burst. Escoffier bursts every rotation.
Arle Kaeya Sucrose Layla. 17s rot. No Arle Q, CA dash cancel and 5[N3D] N2 (N15 spam is comparable). Sucrose E after Arle E for pyro vv and high EM buff. Kaeya Q right before arle for better cryo app uptime.
Raiden "chaos" without defensive options with Nahida Yelan Xiangling. Deepwood XL and Gilded/Golden Troupe Nahida slightly better than EoSF XL and Deepwood Nahida. Options for Engulfing on Raiden and Dragon's Bane/FoPL in config.
Chasca Mona Xiangling Bennett. 21s rot. 4[C] + ( Q / C_4b ) depending on Q ready. Pyro and ATK Goblet is about equal. Mona uses E and NA spam to trigger Fav before Bennett Q.
Beidou Emilie Fischl Bennett. Beidou Quickburn with C6 Bennett's Infusion. Tries to use a small enemy burning AoE Damage to activate Beidou C4, but this will still be inconsistent due to Beidou's C1 shield, Q damage reducation, and Emilie's burning damage reduction. Despite questionable Serpent Spine uptime, it's still better than Talking Stick without refines. Beidou bursts as available. As CA is not implemented, Beidou does N2D to E of CD. 25% perfect counter, 25% counter. Deepwood Bennett edges out NO. Burning DMG actives bennett ER passive. Self-Overloads not implemented.