Mualani burn vape 20s otation. Mualani Burst every other rotation. Timings can be sensitive to 100% consistently vape Mualani's damage. Nahida can use Pamber with no damage loss or energy issues.
Kinich Furina Mavuika Bennett. 20s rotation. Mavuika E and Q is split to battery Bennett and maximize Mavuika Q vapes. Kinich does not Burst. Without seeking blindspots, 4 cannon shots with short holds consistently, nearly always 3 without.
Mavuika Xilonen Diona Rosaria. 20-21s rot. Rosaria on Petra, Mavuika combo: Q Wait(0.1s-0.2s) 3CA F D 4(2CA D) CA F. Archaic petra on rosaria coupled with high precision required during Mavuika combo makes this not very consistent in practice. Casual combo which is not trying to thread the needle between Diona's and Rosaria's aplication is around 20% worse on average. -Ins Rosaria is -4K DPS
Gaming vape. 20s rotation. 2 Bennett skill rotation. 9 Gaming skill plunges with delays. 1E Xilonen. AP Bennett can be a small dps increase with rotation change.
Lyney Overload with Kuki. 15s rotation. Kuki's C4 is ~1.5% DPS loss due to the extra Electro application disabling Lyney's A4 Passive. Lyney does 4 or 5 CAs depending on Burst availability.
Gaming Citlali Bennett Xilonen. ~19s Rot. Gaming Melt Plunge with 7 plunges, 6 melted. Gaming juggles Man Chai, using burst into skill + plunge and waiting on the ground before catching Man Chai mid descent. The final plunge 2 plunges aren't Bennett buffed, the final plunge is not melted, but is delayed for Gaming's particle ICD. Option for 6 buffed/7 melted plunged included.
Varesa Sara Bennett Chevreuse. 17s rot. 5 Plunge Combos (+1 in opening rotation). Opening rotation starts with 1 extra Plunge Combo. Bennett uses his E after 3 Plunge Combos to refresh Chevreuse's RES Shred. Chevreuse is on a healing build, skips her Q outside of the opening rotation and casts her abilities before Bennett. EoSF on Sara with Scroll on Chevreuse is ~2.5k less DPS. 100% Collisions.
Mualani burn vape. 20s rotation Mualani bursts every rotation. Prototype Amber as the only healing source can cause team to die easily. Particle drop HP threshold based on 12-3 Icewind Suite (250% HP Multiplier).